[Hero Wars Guide]AoC 2.0

Impact of the Area of Conquest Update

  • With a single recovery, you can now reach the central contested zone. Since a full recovery takes around four hours, the mode appears designed for players to check in several times throughout the day.
  • Additionally, Speed Boosters now provide an instant 10 AP recovery, allowing players to charge in multiple times. Early on, some players may spend quite aggressively to take advantage of this feature.
  • Combat logs and investment visibility have also been added, making it easy to identify players who aren’t pulling their weight. This new level of transparency is expected to create a divide within guilds—between those who actively participate in Area of Conquest and those who don’t. Many long-standing guilds have both types of members, so leaders may soon face difficult decisions about their guild’s future direction.
  • In the previous version of Area of Conquest, even guilds that took the mode somewhat seriously often adopted a “just occupy bases and that’s enough” mindset. After this update, that kind of playstyle is unlikely to be tolerated in top-tier guilds. Players who prefer a more laid-back approach will likely need to form their own casual guilds or join ones that are open to minimal participation.
  • Judging from the changes to the quest chain, the developers seem to be aiming for a system where players spend money but aren’t tied to the game all day. However, whether that intention plays out as planned depends on how the mode feels in practice. With the current setup, it seems likely that at least part of the player base will continue to play intensively—at least for the time being.

Official Message: Area of Conquest 2.0 Update

Hello, Guardians!

Today we’ve prepared an exciting announcement for you – the Area of Conquest mode, which has already become an essential part of the game, is getting an update later this week! The developers have carefully reviewed your feedback and, based on it, are ready to release a batch of improvements that will enhance gameplay and make participating in this mode even more engaging and convenient! Let’s take a look at the changes:

  • Less intense (but more strategic)! – We’ve increased the action points cap to 20 and extended the recovery time to 12 minutes for each. So full recovery will take 4 hours. Now the event won’t require quite as much of your time and attention.
  • Battle Log! – AoC is a team mode, so it’s important to see how each guild member contributes. A new battle log will now display the fights and Superior Coins invested into the castle!
  • Updated Speed Booster! – Instead of speeding up the Action Points recovery time, the Speed Booster will now instantly restore 10 Action Points!
  • Settlement Clash! – Winning battles over captured settlements now grants additional Superior Coins
  • Reworked Quest Chain! – Quests have been redesigned to make progression smoother. Just a few examples: The quest “Win battles 60 times” has been changed to “Win 15 times,” and the reward has been increased. The quest for “opening Outland Chests” has been shortened, and the reward has also been increased!
  • And last but not least – In the upcoming update, the Magic Penetration Pattern will be added to the ranking reward chest.

Get ready for Conquest!

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