Basic stats is the same as Osh, Only magic defense is different.
Form
Material world
Astral world
Stats
Level
160
150
140
130
Power
44,105,239
22,972,567
14,718,711
10,390,463
Intelligence
75,710
39,434
25,265
17,836
Agility
16,752
8,725
5,590
3,946
Strength
16,752
8,725
5,590
3,946
Health
860,079,174
447,979,143
287,023,890
202,620,410
Physical attack
678,342
353,320
226,375
159,806
Magic attack
647,393
337,099
215,982
152,469
Armor
168,832
87,937
56,342
39,774
Magic defense
92,393
48,124
30,833
21,766
Armor penetration
82,073
42,748
27,389
19,335
Magic penetration
80,107
41,724
26,733
18,871
Level
125
115
105
95
Power
5,690,908
2,383,276
2,061,773
1,756,775
Intelligence
9,768
4,091
3,539
3,015
Agility
2,161
905
783
667
Strength
2,161
905
783
667
Health
110,976,196
46,475,358
40,205,837
34,258,193
Physical attack
87,526
36,655
31,710
27,019
Magic attack
83,508
34,972
30,254
25,778
Armor
21,784
9,123
7,892
6,724
Magic defense
11,922
4,993
4,319
3,680
Armor penetration
10,589
4,434
3,836
3,269
Magic penetration
10,336
4,328
3,744
3,190
Level
85
75
65
Power
1,469,230
1,023,785
724,014
Intelligence
2,522
1,757
1,242
Agility
558
388
275
Strength
558
388
275
Health
28,650,893
19,964,436
14,118,725
Physical attack
22,596
15,745
11,135
Magic attack
21,559
15,023
10,624
Armor
5,624
3,919
2,771
Magic defense
3,078
2,145
1,517
Armor penetration
2,734
1,905
1,347
Magic penetration
2,668
1,859
1,315
Skills
Skill 1: Retribution
The Maestro uses its basic attacks against the hero that dealt it the most damage since the last use of Retribution
In the Material world, attacks deal physical damage. In the Astral world, they deal magical damage.
Skill 2: Harbinger’s Barrier
In the material world, there is a barrier around the Maestro: it blocks 20% of incoming damage. With each passing second, the barrier’s strength increases, up to 100%.
When a transition from one world to the other occurs, the barrier’s strength is reset to its initial value.
Skill 3: Musical Staves
The Maestro uses sound vibrations to deal massive damage in several bars.
In the material world, this ability deals physical damage. In the astral world, it deals magical damage.
Skill 4: Deafening Motif
The Maestro summons a Thundering Horn that can only be attacked in the astral world.
The Horn plays the Deafening Motif, inflicting Stun and Damage over Time on the three closest heroes.
The effect lasts until the affected heroes receive appropriate healing.
Skill 5: Enervating Motif
The Maestro summons an Exhausting Harp that can only be attacked in the astral world.
The Harp plays the Enervating Motif, inflicting an effect that drains heroes’ main stats until they reach zero.
The effect lasts until the Harp is affected by at least 5 control effects.
Skill 6: Requiem
In the astral world, the Maestro assumes its true form, which is impervious to physical damage. All heroes suffer the Requiem effect, reducing the effectiveness of their healing by 20%. Requiem’s strength gradually increases all the way to 100%.
In this form, the Maestro has additional hands that can be targeted by area damage abilities.
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4 thoughts on “[Hero Wars Guide]Maestro of the Phantom Orchestra”
I’m sure that Cornelius with some kind of OSH team, maybe Thea instead of Martha, could be triggered manually to hit Maestro right on the start of Material world
any good teams against it?
The answer won’t be for a while.
I’m sure that Cornelius with some kind of OSH team, maybe Thea instead of Martha, could be triggered manually to hit Maestro right on the start of Material world
Great job for stats. Didn’t expect that they will be identical 🙂