Basic stats is the same as Osh, Only magic defense is different.
Stats
Level
160
150
140
130
Power
44,105,239
22,972,567
14,718,711
10,390,463
Intelligence
75,710
39,434
25,265
17,836
Agility
16,752
8,725
5,590
3,946
Strength
16,752
8,725
5,590
3,946
Health
860,079,174
447,979,143
287,023,890
202,620,410
Physical attack
678,342
353,320
226,375
159,806
Magic attack
647,201
337,099
215,982
152,469
Armor
168,832
87,937
56,342
39,774
Magic defense
156,574
81,553
52,251
36,886
Armor penetration
82,073
42,748
27,389
19,335
Magic penetration
80,107
41,724
26,733
18,871
Level
125
115
105
95
Power
5,690,908
2,383,276
2,061,773
1,756,775
Intelligence
9,768
4,091
3,539
3,015
Agility
2,161
905
783
667
Strength
2,161
905
783
667
Health
110,976,196
46,475,358
40,205,837
34,258,193
Physical attack
87,526
36,655
31,710
27,019
Magic attack
83,508
34,972
30,254
25,778
Armor
21,784
9,123
7,892
6,724
Magic defense
20,202
8,460
7,319
6,236
Armor penetration
10,589
4,434
3,836
3,269
Magic penetration
10,336
4,328
3,744
3,190
Level
85
75
65
Power
1,469,230
1,023,785
724,014
Intelligence
2,522
1,757
1,242
Agility
558
388
275
Strength
558
388
275
Health
28,650,893
19,964,436
14,118,725
Physical attack
22,596
15,745
11,135
Magic attack
21,559
15,023
10,624
Armor
5,624
3,919
2,771
Magic defense
5,215
3,634
2,570
Armor penetration
2,734
1,905
1,347
Magic penetration
2,668
1,859
1,315
Skills
Skill 1: Stardome
The Stardome is orbited by the Defense Spheres it generates. The Spheres are activated on approach, attacking nearby heroes. At the same time, they can be attacked to deal significant damage to the Stardome.
Skill 2: Wormhole
Osh creates a Wormhole that begins attracting all around it and dematerializes the remaining Defense Spheres on the battlefield. Each Sphere that enters the Wormhole damages all heroes.
Skill 3: Planet Parade
All Defense Spheres remaining on the battlefield line up for a Planet Parade for the duration of 5 seconds. If all Spheres are destroyed before the Parade ends, Osh awakens and boosts the remaining heroes for 5 seconds.
Skill 4: Nightmare Visions
The Defense Spheres that are not destroyed during a Planet Parade force the heroes to succumb to sleep, unleashing Nightmare Visions that attack other heroes.
To awaken the heroes, their Nightmares must be defeated. Once the Nightmares perish, Osh awakens and boosts the remaining heroes by 5 seconds.
Skill 5: Meteor Shower
A Meteor Shower blazes through the battlefield, damaging all heroes for the duration of 5 seconds.