Contents
Pet Guide
- This adorable fairy pet, affectionately called “Onion” by players, is one of the first pets available to newcomers.
- It’s often the first choice for a tank’s pet due to its armor and health boosts, as well as its automatic healing ability.
Oliver’s Advantages and Teaming Theory
- Choosing your first pet: At team level 40, the Sanctuary will unlock and prompt you to choose your first pet. The options are Oliver, Fenris, and Merlin. Oliver is generally the recommended choice, earning it the nickname “beginner’s pet.
- Automatic Health Restoration: When the pet’s health drops to half, Oliver will begin to automatically replenish it. Although the recovery is gradual, the effect can be significant, especially when the armor buff is active, helping to stabilize the team. In formations with a tank with an armor buff, Oliver’s support increases overall stability.
- Unique Health and Armor Buff: Oliver is the only pet that can boost both Health and Armor through his Patron Effect, a powerful trait. Even an untrained rearguard hero can benefit greatly from Oliver’s patronage.
- Support for Beginners: Beginners are encouraged to bring a pet to their team. Around team level 40, the chance of advancing in the tower increases with the presence of a pet.
- When to use Axel as a team pet: For defense-oriented teams, Axel is usually the preferred choice as a team pet. Oliver is used selectively as a team pet.
- Oliver in a control team without a healer: In control teams without a healer, Axel may struggle as a team pet, making Oliver a better alternative for stability.
- Synergy with Julius: Oliver’s physical damage negation field acts as a barrier that synergizes well with Julius, making Oliver a good team pet in Julius-focused formations.
- Lian Solo Team: In a Lian solo formation, Oliver or Albus is often the best choice as a team pet.
- High-Early-Impact Patron: Unlike any pets whose Patron effects require significant power, Oliver provides strong support even at low levels, making him ideal for beginners.
- Compatibility with Lilith’s Self-Damage: Oliver’s Health Restoration skill works well with Lilith, helping her recover from self-inflicted damage after activating the skill.
- Synergy with Mushy and Shroom’s Spread: Oliver’s recovery skill, though slight, aids Mushy and Shroom’s proliferation speed.
- Counter Rear Attack: Against back-attackers like Juu, when Martha is positioned in the back, Oliver’s patronage of Martha can be optimal, boosting her Health-based skill effects and controlling damage.
- Magic team synergy with Aurora: As Aurora’s Patron, Oliver helps stabilize the durability of her Magic Reflection Barrier, since its strength depends on Aurora’s current Health. Oliver’s Health boost increases the effectiveness of the barrier, and the recovery feature further strengthens Aurora’s barrier. This effect can counter both magical and physical attacks after Ascension.
- Supporting Corvus’ Altar: Patronizing Oliver on Corvus will slightly increase the amount of damage done by the altar. This is because the power of the altar depends on the maximum health of Corvus. Not as much of a firepower increase as patronizing Albus, but effective.
- Multi-Tank strategy: Hero Wars can increase the win rate by operating with different tanks that are not very well trained. At this point, most tanks can support Oliver. For this reason, increasing Oliver’s priority over tanks can help ensure a win with fewer resources as a common status for tanks that want to use differently.
Oliver’s Disadvantages
- Axel is often a better choice: Axel is generally more beneficial as a team pet. Axel can be a better choice to improve early win rates.
- Oliver’s limited impact: Although Oliver is often considered a “beginner pet,” his full potential lies in his Patron effect rather than as a team pet.
- Weak physical damage reduction: Oliver’s first skill only reduces a small amount of physical damage, about 30% of Axel’s damage-spreading effect, and can often be negated by a single powerful hit.
- No protection from Magic damage: Oliver’s first skill only shields against Physical damage, leaving the team vulnerable to Magic damage and Pure damage.
- Limited Health Recovery: The recovery triggered by the Patron Effect doesn’t kick in until Health is half, and doesn’t go beyond that point, making it less effective against high-damage opponents like K’arkh.
- Low Recovery Amount: Oliver’s second skill heals, but the amount is minimal and often has little impact on the fight.
- Limited utility as a DPS patron: Although some DPS heroes such as Ishmael, Amira, and Iris gain durability with Oliver, their damage output isn’t increased. The extra Health can sometimes delay skill activation, which can be detrimental to the team.
- Suboptimal for Sebastian: While Oliver can sometimes prevent Sebastian’s immediate death, Albus or Fenris generally enhance Sebastian’s key skills more effectively in a fast attack team.
- Not ideal for Jet: Patronizing Jet with Oliver is generally unproductive, though it can serve as a charm to help Jet survive longer.
- Mixed effectiveness with Aurora: While Oliver is useful against magic, he lacks Cain’s physical counter, so Oliver may. Limited Use for Corvus: While Oliver boosts Altar Effect and improves durability, he may not be enough to counter physical damage dealers like Heidi.
- Primarily defensive, less essential than Axel: Although essential to many teams, Oliver’s defensive role is generally less impactful than Axel’s. This can make it difficult to determine when to prioritize Oliver’s upgrade.
Heroes Particularly Benefiting from Oliver’s Patronage