[Hero Wars Guide]Weekly Report 2026.Week44

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Events

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Official Message: Dominion Events Are Changing

Guardians, a new event system takes effect in Dominion starting November 2. Events are now connected to each other and taking part in them throughout the Season helps you develop a new character.

28-Day Cycles

Events are combined into 28-day cycles. Each cycle is dedicated to a Hero or a Titan and consists of four weeks in a fixed order.

The first cycle runs from November 2 to 29 and is dedicated to a new Hero. The Titan cycle starts on November 30 and after that the cycles alternate.

What Happens Each Week
  • Week 1: The start of the Season and the character’s pre-order.
  • Week 2: A major themed event.
  • Week 3: The main Adventure.
  • Week 4: The Ascension Adventure and the end of the Season.
Hero Season

The Hero Season replaces the Silver Season. As you progress through the Season Pass you gradually raise the new Hero’s stars and rank.

Season EXP is earned by taking part in events for example:

  • Tournaments of Power
  • Cosmic Battles
  • Area of Conquest
  • Seer’s Game

Regular battles do not give Season EXP.

Classic Seasons with the familiar quests stay too. The pre-order also remains for those who want to get and strengthen the Hero right away.

The Main Adventure

The highest development stages including the Absolute Star and the final rank are available in the main Adventure. New Ascension Skills for one of the existing Heroes are the main goal of Week 4.

Adventure Resources

You can earn Adventure Energy and Coins in advance by taking part in other events of the Season. So you can start preparing for the Adventure from the first days of the cycle even though it only begins in Week 3.

Adventure resources do not carry over to the next Season.

Unused leftovers are exchanged after the cycle ends. Plan in advance which events you want to take part in.

Tournaments and Sales

Tournaments of Power will now take place every week alternating between Heroes and Titans. You have five days Monday to Friday to complete quests and earn points and on Saturday the results are summed up and ranking rewards are given out.

The x4 and x5 Emerald sales now take place on Fridays.

The first Season starts on November 2. Check the event calendar and plan the development of your teams.

Will be available in the Main Adventure of the Season

Official Community Manager FAQ

Titles are tailored to the content.

1. Investigation Into Missing Guild Prestige Ranking Rewards

  • Q. Can you tell me where is the Prestige Ranking please?
  • A. Hey everyone! We are looking into Prestige rewards not being sent, hopefully will resolve this issues today or a bit later this week

2. Investigation Into Missing Guild Prestige Season Rewards

  • Q. where are the rewards of the prestige season
  • A. Hey everyone! We are looking into Prestige rewards not being sent, hopefully will resolve this issues today or a bit later this week

3. Explanation of Spooky Fest Resource Conversion and Inadequate Communication

  • Q. Nah, this is messed up. Take accountability for this. Your adventure article says we’re supposed to get hero resource chests, not adventure chests
  • A. I can’t give you a legal ruling, but I can tell you what happened from our side. We never said that leftover Spooky Fest resources would turn into Hero Resource Chests, in the article you are referring to there is a clarification that its for adventures that introduce new Heroes (but I totally understand why players thought that they can rely on it – the general naming of “Team Assembly Adventure” article definitely does not help, as you clearly were assembling teams in the Spooky Festival)

    Still, the event looked a lot like others where that was the conversion, so I can see why you expected it, we should have made the conversion clear instead of leaving players to guess. I’m sorry we didn’t communicate that clearly.

    And I understand that players are frustrated right now, but I still want to remind one important thing regarding resource conversions that is true for every event – they are not meant to be treated as a reward, they are a fallback and consolation prizes for those, who could not spend in time the resources in the event itself.

    It’s not meant to be a better way to get valuable resources than spending those tokens in the event shop. Just keep it in mind, please 🙏

4. Whether Energy Can Be Carried Over Between Week 3 and Week 4 Adventures

  • Q. Datamining shows that the new hero adventure in week 3 and the ascension adventure in week 4 share the same energy (its the same ID).

    Can you please confirm or deny that there is no exchange of leftover energy after the week 3 adventure and that we can use the leftover energy in the ascension adventure in week 4?

    This is important for planning the events. Thank you!
  • A. Hi! This is a great question. Not everything in the files was finalized just yet, that is the danger of data mining. Ascension Adventure will have it’s own Energy and other resources and you will get them only during Week 4.

    All other resources that are available during Week 1 – Week 3 will be used only for the main Adventure with new Hero/Titan. So, for Wodryn’s Adventure in our case.

5. Level 50+ Ascension Season Rewards and Ascension Skill V Progression

  • Q. we should just aim for level 49 every ascension season, because there is really no point to strive for 50+ 🙂
    since the ascension shard 20pcs at level 50 cannot make us level up level 1 of ascension V skill anyway…. and this shard will be converted to the very useless ascension box with very very bad conversion rate… (really it’s so bad)
    I remember last month I forgot to use my shards+powders (all of them got converted), and I only got 2 ascension boxes from conversion? LMAOOOOO…. Terrible terrible useless!!!

    Honestly they really should have given us at least level 1 achieavable for ascension V skill, after the hardwork we do throughout the whole 25 days…… we don’t deserve at least level 1 Ascension V without spending ems/money $$?
    why do they have to be so stingy???
  • A. I understand, and we’ve had quite a lot of discussions about Ascension Seasons, especially.

    We’re actually making some adjustments for next month. We’ll be trying a slightly different approach to Ascension progression, with some changes to the balance and a separate event for obtaining resources.

    Ascension Dust and Shards will still be part of the system, though. We’ll share more details closer to the next Season.

6. Refund of Resources Spent on Marta’s Removed Skin

  • Q. Yesterday, a skin for Marta was added… today it’s been removed, but the resources spent on upgrading it haven’t been returned!
    How players can get those resources back?🤔 🥃

    P.S.
    Please update Marta total power and players total heroes power in stat
  • A. Hi! Sorry about that, you will get all the resources you spent on it soon-ish. Once we are done with Prestige issues, we will fix this one. No need to create additional support tickets or anything like that

7. Reduced Event Energy and Its Impact on F2P Players

  • Q. CM, Stop Nerving F2P,Why Official reduce event energy ??? And I can’t going to C4,Please hurry up and restore your energy points to their previous level. Thank you.
  • A. I understand the frustration. There are quite a few community-made calculators out there that can help you plan your Energy and figure out how far you can get with the resources available.

    And yes, I know the recent Daily Charge changes have made things a bit harder. We’ve discussed this quite a bit already, and I’ll keep highlighting that feedback to the team.

8. Removal of Guildmate Gifts From Energy Bundles

  • Q. Just realized they nerfed this energy bundle, no more gift for guildmates?
    Wow what a shame thing to do.
    Usually f2p can get this gift rewards to boost chance of ch5,
  • A. Yes, the offer has changed, and I understand why you’re disappointed about the Guild gifts being removed. I’ve seen the feedback and will share it with the team.

9. Availability of Summoner Titan Artifacts and Plans for F2P Access

  • Q. CM, after 1 week +++, it’s time for you to come back with this info, please pretty?
  • A. So, we are not adding them to the Shop *just yet*, but in December they will be available for f2p-players in some amount. More details later into the next month, and for now I am pioneering for them to appear in the Shop. But with them appearins elsewhere in December, unlikely unti the next year.

10. Request to Bring Back Emerald Dolls and the Team’s Response

  • Q. Bring Back Emerald Dolls!

    I’d love to see the developers reconsider the decision to replace Emerald Dolls with fixed emerald rewards.

    Emerald Dolls were one of the more enjoyable rewards in the game, and replacing them feels like a step backward in both value and player experience.

    Here’s why I think they should return:
    • 1. We’re getting less value. The fixed emerald rewards feel like a downgrade compared to what we previously received from Emerald Dolls. Rewards should feel rewarding, not like we’re getting less than we used to.
    • 2. Emerald Dolls were FUN! There was something exciting about opening dolls, seeing what you got, and occasionally getting lucky with a big payout. That anticipation was part of the enjoyment. Now we just collect a fixed number of emeralds and move on. There’s no excitement whatsoever.
    • 3. Not every change needs to be about predictability. This is a game. It’s supposed to be entertaining! Taking away an enjoyable mechanic and replacing it with something less rewarding and less exciting doesn’t improve the player experience.
    • 4. This is an easy opportunity to make players happy. Bringing Emerald Dolls back would restore something players genuinely enjoyed without needing to introduce an entirely new feature or reward system.
    I’m not suggesting every reward needs to be random, but Emerald Dolls were a great example of a reward that made the game more engaging.

    At the very least, if fixed emerald rewards are here to stay, they should reflect the average value we previously received from dolls. We shouldn’t be sacrificing both value AND enjoyment.

    If you agree that Emerald Dolls should return, please STAR this post! Let’s get enough support to show the developers that this is a change the community wants!
  • A. That’s certainly an interesting perspective, especially since we usually hear complaints about RNG rather than requests to bring it back 😄

    But I get your point. It’s not just about the amount of Emeralds, but also about the excitement of opening the Dolls and occasionally getting lucky

    I’ll pass it along

    Q. maybe CM can bump this… not sure if Sandra got to it or not
    A. I am not sure if we are going to bring Emerald Dolls back, but I will highlight for the team that some players actually do love the doll mechanic – both for Emeralds and for Hero resources 😄

    And I agree with Player , hero-themed dolls look adorable, I am also sad to see them go away

11. Anti-Script Measures and Concerns About Security in CoW and Guild Wars

  • Q. CM, How do you guys are going to tackle this? Will CoW and GW be safe from script or not?
  • A. Yes, we’ve seen this discussion, and I’ve already brought it to the team’s attention.

    I can’t share any details about potential anti-cheat measures, but I want you to know that we’re taking these concerns seriously and the information you’shared isn’t being ignored.

12. Concerns About Using Unused CoW Attacks in Victory Conditions and the Impact of Scripts

  • Q. The devs just dropped an update announcing they’ll be tracking leftover attacks in Clash of Worlds. This is absolute madness.
    The game is already heavily scripted, and now cheaters are getting a massive exploit to dominate legit players.
    Total clown fiesta…
    • No risk for cheaters: Scripts simulate battles instantly, showing the 100% winning outcome beforehand.
    • Flawless efficiency: Cheating guilds will always clear maps with the absolute minimum attacks, leaving zero room for mistakes.
    • Unfair field: Legit guilds suffer from bad RNG and human error. You literally can’t beat software that guarantees a perfect score every single time
  • A. We see the feedback, will clarify the exact solution with the team and also relay all the feedback!

    The goal is, of course, to make the Clash of Worlds more competitive for the stronger guilds which faces stalemates all the time

    Scripters are still a problem in any solution, and we are fully aware of that. We are likely to need a few improvements to make the Clash of Worlds the best it could be, and this one is the first step.

    Q. Hi CM👋 😎 … it would be great if you simply added 5–10 points for every remaining attack…that would be an optimal first step. It would add some dynamism to the tournament; I actually wrote about this quite a while ago…just grant some bonus points.
    However, if you decide the winner based on the number of remaining attacks, it will be a disaster…take it from a very experienced player. Every game update should be designed to ensure that scripts don’t gain an advantage; please make sure this is monitored.
    We love CoW…please don’t let players lose this tournament because of scripts🙏 😇
    A. Can you explan something to me, please, so I can better present the position further. Why do you prefer the bonus points to number of attacks? I feel like they lead to the same result, but I think I am missing something important
    Hypothetical case 1: decider by number of attacks.
    Guild X cleared the map with 50 attacks, they have 50 in the bank. Guild cleared the map in 53 attacks with 47 “in the bank”. Guild X will be announced the winner as they are more effective and used less attacks.
    Hypothetical case 2: decider by bonus points
    Guild X cleared the map with 50 attacks, they have 50 to spare. Their final point score would be (for example) 7500 + 50×5 = 7750
    Guils Y Cleared the map in 53 attacks, and their final score would be 7500 + 47×5 = 7735
    Guild X will be announced the winner as they have more points still
    So, in both cases the same guild always win – whether you use sctrictly the number of spare attacks or you convert these spare attacks into points. What am I missing, why converting spare attacks to points changes situatuon in your opinion?

    Q. As I am not directly involved, this is merely a conjecture on my part, but…
    If a clear win or loss is determined—as in “Case 1″—the resulting point gap would become far too large.
    Under the current system, both sides receive 375 points in the event of a draw; however, if a win or loss were to be decided (even by a narrow margin), the winner would gain approximately 800 points, while the loser would lose about 100 points. Adding further points based on the number of remaining turns on top of that would likely be excessive.
    Therefore, “Case 2″—which uses the 375-point draw value as a baseline and adds points based on the number of remaining turns—seems like a more reasonable approach.
    A. Oh, sure, we are just talking about different points there. Okay, now it totally makes sense, ty for chiming in folks

    Q. The concern is simply that even more people will use scripts to clear the field with as few attacks as possible. If that happens, the number of ties in the top 50 won’t decrease. As long as you don’t take action against scripts, the modes won’t become more competitive—they’ll just become more frustrating for players who don’t use scripts.
    A. Yep, I understand this point, I just was not sure about the difference between two propositions made by Player. Alright, the general idea is clear, thank you everyone

Main Updates and Game trends

Addendum

Spooky Festival 2026 Mission Guide

New

Mysterious Island 28 – November 2026

Cosmic Season All Quests 2026 November

Guild DASHIMAKI-TAMAGO 2026.Week44

Guild War:Web31-Gold league, Place 1

tbd

Guild Raid:Place 65

tbd

CoW : Season 17 Temporary Place 104

tbd

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