[Hero Wars Guide]Practical Use of Combat Training

How to Use Combat Training Effectively and Improve Your Results

[Hero Wars Guide]Guild Wars

Below are some practical tips for getting the most out of Combat Training.

Common Concepts

Understand Differences in the Game Engine

  • Hero Wars uses a battle processing engine, so outcomes can change—even for the same matchup—when game versions are updated.
  • Mode-specific settings such as Guild War and Clash of Worlds (CoW), both available in Combat Training, are especially important.
  • Simply changing the mode can turn a guaranteed win into a loss in some situations.

When Combat Training Has Limited Value

  • For attack patterns you consistently win, Combat Training adds little value. In these cases, flags, Patterns, and fusions often play a more decisive role.
  • When you are new to the game, it is generally better to trust real battle results over Combat Training simulations.
    • At this stage, power and level differences outweigh matchup nuances.
    • Relying on tier lists and advice from experienced players is more reliable early on.
    • Veteran Arena players tend to dominate during this phase.

The Impact of Power Differences

  • After two to three years of play, setting your opponent’s power to maximum while keeping your team at current power produces reasonably accurate results in most cases.
  • “Most cases” does not mean zero deviation.
    • Against players who optimize defenses beyond standard max power, win rates tend to drop.
    • In practice, real battle win rates are often lower than Combat Training results. This discrepancy is commonly referred to as “friction.”
  • Early on, you can only test at maximum power.
    • While imperfect, this is still far better than not testing at all.
    • Even small power differences can dramatically affect outcomes, so treat results as guidance—not guarantees.

Emphasize Conceptual Thinking

  • Combat Training is ineffective when used randomly. Blind testing leads to frustration and burnout.
  • First, analyze the enemy team and design a plausible counter. Then check whether your team has proper internal synergy.
    • Good planning reduces the number of revisions needed.
    • Combat Training is most valuable when results differ from expectations, revealing hidden weaknesses.
  • In hero battles, understanding counter mechanics is essential.
    • For example, attacking Isaac with a magic team rarely produces good results.
  • In titan battles, account for elemental matchups and timing, such as Light Totem activation.
    • A battle that looks winnable may fail if your Light/Dark Totem activates slightly earlier than your opponent’s.

When You Cannot Form a Winning Concept

  • Sometimes, testing reveals that you simply cannot win.
  • In these cases, study battle logs from strong players.
    • Spending a few minutes reviewing logs is more effective than endless retries.
    • Be cautious: changing even a single hero or Pattern can invalidate a strategy. Borrow ideas, but always verify them with minimal testing.
  • Newly released heroes and titans usually have more viable winning strategies than older ones.
    • Prioritizing top-tier characters and building synergistic teams makes handling a wide range of opponents easier.

Time Management

  • Aim for five minutes per Combat Training session, but realistically budget up to 30 minutes, as not every test goes smoothly.
  • Acceptable win rates depend on time constraints:
    • A minimum 80% win rate is meaningful for real attacks.
    • Attacks with 50% or 30% win rates are not acceptable.
    • Top guilds do not tolerate risky attacks without sufficient certainty.
  • Skipping Combat Training or attacks due to lack of time makes you a liability to your guild.
    • Master conceptual thinking and aim for efficient, focused five-minute training sessions.

The “Change” Button You Should Avoid

  • The Combat Training results screen includes a “Change Attacker Team” button.
  • Pressing it generates new Combat Training logs, cluttering the log system.
    • This makes it harder for others to find useful logs and is widely considered disruptive.
  • While it is a legitimate feature, it annoys teammates.
    • Use “Clear” → “Fight Again” instead to avoid generating unnecessary logs.

Hero Combat Training

How to do it

Why the Number of Attempts Matters

  • In Hero Combat Training, the number of attempts is critical.
    • Winning once only proves the attack can win; it may still be a 10% win-rate strategy.
  • Large-scale testing reveals patterns:
    • Win rates become reasonably reliable after 20+ attempts.
    • 50–100 attempts are needed for a margin of error of about ±10%.
    • For example, a streak of 20 wins followed by three losses is not unusual.
  • Device performance affects testing speed:
    • Older devices may take about one minute for 20 tests.
    • Modern devices with strong RAM and CPUs can complete the same tests in about 20 seconds.

How Many Attempts Are Enough?

  • Personally, I use “20 consecutive wins” as my benchmark.
  • Beyond that, the trade-off between verification time and improved reliability becomes inefficient.
  • Top players may aim for 50+ consecutive wins, as they rarely lose in actual battles.

Pet Considerations

  • Effective Combat Training requires predicting pet patron assignments.
  • Beginners should start with theory.
    • For example, Arachne is usually patroned by Mara.
    • Begin by testing based on these common assumptions.
  • Reading logs before training is also important.
    • In CoW, pets cannot be shared across defense lines.
    • Recent Guild War logs are useful for identifying likely pet assignments.

When Pet Patterns Dramatically Affect Outcomes

  • Certain pet choices are powerful defensive tactics.
  • Examples:
    • Dante with Cain vs. Fenris
    • Lara Croft with Mara vs. Vex
  • Some attacks only work against one specific pet setup.
  • Experienced players refer to these decisive differences as “pet patterns” and test each one separately.

When Flags and Patterns Change Everything

  • Opponent flags and Patterns typically affect win rates by around 10%, but in some cases can turn a 90% win rate into 20%.
  • Common examples:
    • Preparation flags paired with Lara Croft in the last slot
    • Iceberg flags against teams that rely on long battles
  • Pattern-related failure cases include:
    • Physical teams without penetration vs. Armor Patterns
    • Magic teams vs. Magic Defense Patterns
    • Sebastian vs. Critical Defense Patterns
    • Dante or Aurora vs. Dodge Inhibitor Patterns
  • These counter interactions can cause sudden failure spikes, making Combat Training essential for detection.

Titan Combat Training

How to do it

Attempt Count in Titan Battles

  • In Titan Combat Training, the number of attempts matters less due to limited RNG.
  • However, several random factors still exist—especially with Eden.
    • Who Eden buries, and in what order, can completely change the outcome.
    • Top Titan players manually adjust strategies based on each possible pattern.
  • If you do not want to analyze every pattern, running around 20 tests is a reasonable compromise.

Manual Control Is Crucial

  • Titan battles have low RNG but extremely high dependence on manual control.
  • Many teams win by adjusting totem activation timing by a small margin.
  • Combat Training is essential for practicing manual execution until it becomes consistent.
  • Note:
    • Some Titan battles can be won fully on auto if no buffs are involved.
    • Choose whether to specialize in manual play with limited teams or optimize compositions for auto wins. Develop your own style.

Titan Battles Require a Margin for Error

  • In titan battles, the timing of skill activation can drastically change the outcome, especially when power differences are involved. While this effect cannot be completely eliminated, effective countermeasures do exist.
  • One approach is to attack with an elemental advantage whenever possible. Compared to attacking with a disadvantageous element, the impact of power differences is generally reduced.
  • Another approach is to choose a winning pattern with a larger margin for error when multiple viable options exist.
    • This can be done by comparing battle results and selecting the pattern that leaves your team with more remaining Health, making it more resilient to timing variance.

Fusions Change Everything

  • In Titan battles, Totem fusions, especially Primal Skills at level 3+, can significantly alter winning conditions.
  • Even if a defense team appears identical, different Primal Skills require the correct fusion to be configured in Combat Training.
  • Losing to a defense team you normally beat is often caused by fusion differences.
    • This is not bad luck—you will continue to lose unless you adapt.

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