[Hero Wars Guide]Practical Use of Combat Training

Contents
How to Use Combat Training Effectively and Improve Your Results
![[Hero Wars Guide]Guild Wars](https://h-w.fun/en/wp-content/uploads/sites/2/2026/01/Hero-Wars-Guide-Guild-Wars-Strategy_10.jpg)
Below are some practical tips for getting the most out of Combat Training.
Common Concepts
Understand Differences in the Game Engine
- Hero Wars uses a battle processing engine, so outcomes can change—even for the same matchup—when game versions are updated.
- Mode-specific settings such as Guild War and Clash of Worlds (CoW), both available in Combat Training, are especially important.
- Simply changing the mode can turn a guaranteed win into a loss in some situations.

When Combat Training Has Limited Value
- For attack patterns you consistently win, Combat Training adds little value. In these cases, flags, Patterns, and fusions often play a more decisive role.
- When you are new to the game, it is generally better to trust real battle results over Combat Training simulations.
- At this stage, power and level differences outweigh matchup nuances.
- Relying on tier lists and advice from experienced players is more reliable early on.
- Veteran Arena players tend to dominate during this phase.
The Impact of Power Differences
- After two to three years of play, setting your opponent’s power to maximum while keeping your team at current power produces reasonably accurate results in most cases.
- “Most cases” does not mean zero deviation.
- Against players who optimize defenses beyond standard max power, win rates tend to drop.
- In practice, real battle win rates are often lower than Combat Training results. This discrepancy is commonly referred to as “friction.”
- Early on, you can only test at maximum power.
- While imperfect, this is still far better than not testing at all.
- Even small power differences can dramatically affect outcomes, so treat results as guidance—not guarantees.
Emphasize Conceptual Thinking
- Combat Training is ineffective when used randomly. Blind testing leads to frustration and burnout.
- First, analyze the enemy team and design a plausible counter. Then check whether your team has proper internal synergy.
- Good planning reduces the number of revisions needed.
- Combat Training is most valuable when results differ from expectations, revealing hidden weaknesses.
- In hero battles, understanding counter mechanics is essential.
- For example, attacking Isaac with a magic team rarely produces good results.
- In titan battles, account for elemental matchups and timing, such as Light Totem activation.
- A battle that looks winnable may fail if your Light/Dark Totem activates slightly earlier than your opponent’s.
When You Cannot Form a Winning Concept
- Sometimes, testing reveals that you simply cannot win.
- In these cases, study battle logs from strong players.
- Spending a few minutes reviewing logs is more effective than endless retries.
- Be cautious: changing even a single hero or Pattern can invalidate a strategy. Borrow ideas, but always verify them with minimal testing.
- Newly released heroes and titans usually have more viable winning strategies than older ones.
- Prioritizing top-tier characters and building synergistic teams makes handling a wide range of opponents easier.
Time Management
- Aim for five minutes per Combat Training session, but realistically budget up to 30 minutes, as not every test goes smoothly.
- Acceptable win rates depend on time constraints:
- A minimum 80% win rate is meaningful for real attacks.
- Attacks with 50% or 30% win rates are not acceptable.
- Top guilds do not tolerate risky attacks without sufficient certainty.
- Skipping Combat Training or attacks due to lack of time makes you a liability to your guild.
- Master conceptual thinking and aim for efficient, focused five-minute training sessions.
The “Change” Button You Should Avoid
- The Combat Training results screen includes a “Change Attacker Team” button.
- Pressing it generates new Combat Training logs, cluttering the log system.
- This makes it harder for others to find useful logs and is widely considered disruptive.
- While it is a legitimate feature, it annoys teammates.
- Use “Clear” → “Fight Again” instead to avoid generating unnecessary logs.

Hero Combat Training
How to do it



Why the Number of Attempts Matters
- In Hero Combat Training, the number of attempts is critical.
- Winning once only proves the attack can win; it may still be a 10% win-rate strategy.
- Large-scale testing reveals patterns:
- Win rates become reasonably reliable after 20+ attempts.
- 50–100 attempts are needed for a margin of error of about ±10%.
- For example, a streak of 20 wins followed by three losses is not unusual.
- Device performance affects testing speed:
- Older devices may take about one minute for 20 tests.
- Modern devices with strong RAM and CPUs can complete the same tests in about 20 seconds.

How Many Attempts Are Enough?
- Personally, I use “20 consecutive wins” as my benchmark.
- Beyond that, the trade-off between verification time and improved reliability becomes inefficient.
- Top players may aim for 50+ consecutive wins, as they rarely lose in actual battles.
Pet Considerations
- Effective Combat Training requires predicting pet patron assignments.
- Beginners should start with theory.
- For example, Arachne is usually patroned by Mara.
- Begin by testing based on these common assumptions.
- Reading logs before training is also important.
- In CoW, pets cannot be shared across defense lines.
- Recent Guild War logs are useful for identifying likely pet assignments.

When Pet Patterns Dramatically Affect Outcomes
- Certain pet choices are powerful defensive tactics.
- Examples:
- Dante with Cain vs. Fenris
- Lara Croft with Mara vs. Vex
- Some attacks only work against one specific pet setup.
- Experienced players refer to these decisive differences as “pet patterns” and test each one separately.
When Flags and Patterns Change Everything
- Opponent flags and Patterns typically affect win rates by around 10%, but in some cases can turn a 90% win rate into 20%.
- Common examples:
- Preparation flags paired with Lara Croft in the last slot
- Iceberg flags against teams that rely on long battles
- Pattern-related failure cases include:
- Physical teams without penetration vs. Armor Patterns
- Magic teams vs. Magic Defense Patterns
- Sebastian vs. Critical Defense Patterns
- Dante or Aurora vs. Dodge Inhibitor Patterns
- These counter interactions can cause sudden failure spikes, making Combat Training essential for detection.
Titan Combat Training
How to do it




Attempt Count in Titan Battles
- In Titan Combat Training, the number of attempts matters less due to limited RNG.
- However, several random factors still exist—especially with Eden.
- Who Eden buries, and in what order, can completely change the outcome.
- Top Titan players manually adjust strategies based on each possible pattern.
- If you do not want to analyze every pattern, running around 20 tests is a reasonable compromise.

Manual Control Is Crucial
- Titan battles have low RNG but extremely high dependence on manual control.
- Many teams win by adjusting totem activation timing by a small margin.
- Combat Training is essential for practicing manual execution until it becomes consistent.
- Note:
- Some Titan battles can be won fully on auto if no buffs are involved.
- Choose whether to specialize in manual play with limited teams or optimize compositions for auto wins. Develop your own style.
Titan Battles Require a Margin for Error
- In titan battles, the timing of skill activation can drastically change the outcome, especially when power differences are involved. While this effect cannot be completely eliminated, effective countermeasures do exist.
- One approach is to attack with an elemental advantage whenever possible. Compared to attacking with a disadvantageous element, the impact of power differences is generally reduced.
- Another approach is to choose a winning pattern with a larger margin for error when multiple viable options exist.
- This can be done by comparing battle results and selecting the pattern that leaves your team with more remaining Health, making it more resilient to timing variance.
![[Hero Wars Guide]Guild Wars](https://h-w.fun/en/wp-content/uploads/sites/2/2026/01/Hero-Wars-Guide-Guild-Wars-Strategy_11.jpg)
Fusions Change Everything
- In Titan battles, Totem fusions, especially Primal Skills at level 3+, can significantly alter winning conditions.
- Even if a defense team appears identical, different Primal Skills require the correct fusion to be configured in Combat Training.
- Losing to a defense team you normally beat is often caused by fusion differences.
- This is not bad luck—you will continue to lose unless you adapt.
![[Hero Wars] New Training mode](https://h-w.fun/en/wp-content/uploads/sites/2/2023/04/Hero-Wars-New-Training-mode-320x180.jpg)
![[Hero Wars Guide]Guild Wars](https://h-w.fun/en/wp-content/uploads/sites/2/2026/01/Hero-Wars-Guide-Guild-Wars-Strategy-320x180.jpg)
![[Hero Wars Guide] How to Beat Lyria TEAMS](https://h-w.fun/en/wp-content/uploads/sites/2/2026/01/Hero-Wars-Guide-How-to-Beat-Lyria-TEAMS-320x180.png)

![[Hero Wars Guide] Isaac Counter List](https://h-w.fun/en/wp-content/uploads/sites/2/2025/12/Hero-Wars-Guide-Isaac-Counter-List-320x180.png)
![[Hero Wars] Shooting Titan champion skins](https://h-w.fun/en/wp-content/uploads/sites/2/2023/09/Hero-Wars-Shooting-Titan-champion-skins-640x360.jpg)
![[Hero Wars Guide]Clash of Worlds](https://h-w.fun/en/wp-content/uploads/sites/2/2022/08/Hero-Wars-Guide-Clash-of-Worlds-640x360.jpeg)
![[Hero Wars Guide]Guild Recruitment](https://h-w.fun/en/wp-content/uploads/sites/2/2024/04/Hero-Wars-Guide-Guild-Recruitment_1-640x360.png)
![[Hero Wars Guide]Guild Wars](https://h-w.fun/en/wp-content/uploads/sites/2/2026/01/Hero-Wars-Guide-Guild-Wars-Strategy_4-320x180.jpg)
![[Hero Wars Guide]The Great Storm MAP Strategy](https://h-w.fun/en/wp-content/uploads/sites/2/2022/09/Hero-Wars-Guide-The-Great-Storm-MAP-Strategy-320x180.jpg)
![[Hero Wars Guide] Defence Trends Meta Teams](https://h-w.fun/en/wp-content/uploads/sites/2/2023/04/Hero-Wars-Guide-Defence-Trends-Meta-Teams-320x180.png)
![[Hero Wars Guide] Famous Teams for Osh Battle](https://h-w.fun/en/wp-content/uploads/sites/2/2023/12/Hero-Wars-Guide-Famous-Teams-for-Osh-Battle-320x180.png)
![[Hero Wars Guide] Temple Guardians 130](https://h-w.fun/en/wp-content/uploads/sites/2/2024/05/Hero-Wars-Guide-Temple-Guardians-130-320x180.jpg)
![[Hero Wars Guide] Galahads Memories](https://h-w.fun/en/wp-content/uploads/sites/2/2023/12/Hero-Wars-Guide-Galahads-Memories-320x180.jpg)
![[Hero Wars] Cosmic Season](https://h-w.fun/en/wp-content/uploads/sites/2/2021/12/Hero-Wars-Cosmic-Season-320x180.jpg)
![[Hero Wars Guide]Maestro of the Phantom Orchestra](https://h-w.fun/en/wp-content/uploads/sites/2/2024/09/Hero-Wars-Phantom-Orchestra_0-320x180.jpg)
![[Hero Wars] Interplanetary Travel](https://h-w.fun/en/wp-content/uploads/sites/2/2023/11/Hero-Wars-Interplanetary-Travel-320x180.jpg)
![[Hero Wars] Aurora vs khark](https://h-w.fun/en/wp-content/uploads/sites/2/2023/04/Hero-Wars-Aurora-vs-khark-320x180.jpg)
![[Hero Wars] Elemental Synergy](https://h-w.fun/en/wp-content/uploads/sites/2/2025/01/Hero-Wars-Elemental-Synergy-320x180.jpg)