Contents
AoC Guide: Systems Used by Serious Guilds
- What kind of systems do guilds that are heavily involved in AoC (Area of Conquest) use?
- We interviewed several highly active guilds to find out. For reference, our own guild.
- DASHIMAKI-TAMAGO, takes a more relaxed approach, but here’s how the competitive guilds operate:
Guilds that are heavily invested in AoC
- Establish a communication network: When a member returns to their castle, they are pinned via smartphone notifications. Most guilds use Discord, LINE, or similar platforms, and all members are expected to enable guild alerts. Members log in from their smartphones and take action when they receive a notification. But whether they respond depends on the situation-they could be at work or asleep.
- Appoint an AoC Commander: This leader will assign roles and oversee the entire operation, ensuring that everyone is coordinated during the battle.
- Assign an AoC Diplomat: Responsible for managing alliances. Members will follow the diplomat’s instructions on who to attack. If someone accidentally attacks an allied guild, the diplomat will step in to apologize and handle the diplomacy.
- Create a Hero Battle Study Group: This group analyzes enemy formations through combat training and provides detailed guidance on which counter-teams to use.
- Appoint an AoC Mentor: The Mentor monitors daily AP usage and efficiency. They provide one-on-one assistance to members who aren’t using AP effectively – teaching them how to play on the move and helping them memorize reliable opponents.
- Assign an AoC Liaison: This role communicates with members who are sent back to their castles and ensures that they return to battle promptly.
- Use Pair Hunting Tactics: Attacks are coordinated in pairs to improve win rates. Members use real-time voice chat to memorize matchups that their teams can reliably win against.
- Manage Member Contributions: Members with low AoC contributions are treated as substitutes. AoC isn’t everything, but it is considered an important factor. If a more suitable player becomes available, underperformers may be removed.
Addendum
- In short, these types of systems do exist in competitive guilds.
- Of course, not every guild implements the full setup, and that’s okay.
- For example, if a single Guild Master tried to do everything alone, the workload would quickly become overwhelming and the system would likely collapse.
- However, with proper delegation, this type of structure can maximize performance without increasing resources.
- If your guild members are open to a more systematic approach and willing to invest time in organization and coordination, this type of system is worth considering.