- Brawl Playing Patterns and Recommended Formations
- Method Explanation
- Warning List
- Overview of the Warning List
- List Contents
- Pattern 1: Light 3 (Amon Iyari Solaris) + Dark 2 (Bruster Tenebris)
- Pattern 2: Light 3 (Rigel Iyari Solaris) + Dark 2 (Bruster Tenebris)
- Pattern 3: Light 3 (Rigel Iyari Solaris) + Dark 2 (Mort Tenebris)
- Pattern 4: Light 3 (Rigel Iyari Solaris) + Dark 2 (Keros Tenebris)
- Pattern 5: Dark 3 (Bruster Mort Tenebris) + Light 2 (Rigel Solaris)
- Pattern 6: Dark 3 (Bruster Mort Tenebris) + Light 2 (Iyari Solaris)
- Pattern 7: Dark 3 (Bruster Keros Tenebris) + Light 2 (Rigel Solaris)
- Pattern 8: Dark 3 (Bruster Keros Tenebris) + Light 2 (Iyari Solaris)
- Pattern 9: Dark 3 (Mort Keros Tenebris) + Light 2 (Rigel Solaris)
- Pattern 10: Earth 3 (Avalon Eden Sylva) + Light 2 (Rigel Solaris)
- Pattern 11: Earth 3 (Angus Avalon Eden) + Light 2 (Rigel Solaris)
- Pattern 12: Earth 3 (Angus Avalon Eden) + Light 2 (Iyari Solaris)
- Pattern 13: Earth 3 (Avalon Eden Sylva) + Dark 2 (Bruster Tenebris) *
- Pattern 14: Earth 3 (Angus Avalon Eden) + Dark 2 (Mort Tenebris) *
- Pattern 15: Dark 2 (Bruster Tenebris) + Light 2 (Amon Solaris) + Araji
- Pattern 16: Fire 3 (Moloch Araji Ignis) + Avalon + Hyperion
- Pattern 17: Earth 3 (Angus Avalon Eden) + Dark 2 (Bruster Tenebris)
- Normal List
- Attacking Team (Dark 2 + Light 2)
- Pattern 18: Water 4 + Super *
- Pattern 19: Sigurd Nova Super 3
- Pattern 20: Water 3 (Sigurd Nova Hyperion) + Light 2 (Iyari Solaris)
- Pattern 21: Water 3 (Sigurd Nova Hyperion) + Dark 2 (Bruster Tenebris)
- Pattern 22: Fire 4 + Super
- Pattern 23: Moloch Sylva Super 3
- Pattern 24: Fire 3 (Moloch Araji Ignis) + Light 2 (Iyari Solaris) *
- Pattern 25: Fire 3 (Vulcan Araji Ignis) + Light 2 (Rigel Solaris)
- Pattern 26: Fire 3 (Moloch Araji Ignis) + Dark 2 (Bruster Tenebris)
- Pattern 27: Earth 4 + Super *
- Pattern 28: Angus Silva Super 3 *
- Pattern 29: Angus Avalon Super 3 *
- Pattern 30: Light 4 + Tenebris *
- Pattern 31: Dark 4 + Solaris
- Pattern 32: Dark 2 (Bruster Tenebris) + Light 2 (Rigel Solaris) + Eden *
- Pattern 33: Dark 2 (Bruster Tenebris) + Light 2 (Iyari Solaris) + Eden **
- Pattern 34: Dark 2 (Bruster Tenebris) + Light 2 (Amon Solaris) + Eden
- Pattern 35: Dark 2 (Bruster Tenebris) + Light 2 (Rigel Solaris) + Araji
- Pattern 36: Dark 2 (Bruster Tenebris) + Light 2 (Iyari Solaris) + Araji
- If you want to win without switching teams
- Other Teams
- Play Guide
Brawl Playing Patterns and Recommended Formations
Method Explanation
- When facing an opponent with a combination of Light, Darkness, and Earth totems from the double totems, the matchup is unfavorable. It’s challenging to secure a win unless you consult the list during the battle.
- In other cases, the base team should suffice for victory.
- While there may be some losing scenarios, we anticipate achieving 22 victories with no more than 5 losses.
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Verification of Attacking Teams
- The effectiveness of the attacking team is confirmed based on the maximum power observed during combat training.
- We conduct 10 tests involving Eden or Silva. Given that this isn’t a Guild War, we believe this is an adequate number of trials.
Warning List
Overview of the Warning List
Specific responses are needed for the following matchups
- Light 3 Dark 2
- Dark 3 Light 2
- Earth 3 Light 2
- Earth 3 Dark 2
- Intentional irregular teams
List Contents
Note: Not all combinations have been verified, soPatterny be more than thosePattern
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Pattern 1: Light 3 (Amon Iyari Solaris) + Dark 2 (Bruster Tenebris)
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Pattern 2: Light 3 (Rigel Iyari Solaris) + Dark 2 (Bruster Tenebris)
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Pattern 3: Light 3 (Rigel Iyari Solaris) + Dark 2 (Mort Tenebris)
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Pattern 4: Light 3 (Rigel Iyari Solaris) + Dark 2 (Keros Tenebris)
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Pattern 5: Dark 3 (Bruster Mort Tenebris) + Light 2 (Rigel Solaris)
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Pattern 6: Dark 3 (Bruster Mort Tenebris) + Light 2 (Iyari Solaris)
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Pattern 7: Dark 3 (Bruster Keros Tenebris) + Light 2 (Rigel Solaris)
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Pattern 8: Dark 3 (Bruster Keros Tenebris) + Light 2 (Iyari Solaris)
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Pattern 9: Dark 3 (Mort Keros Tenebris) + Light 2 (Rigel Solaris)
Fire 4 can win as well.
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Pattern 10: Earth 3 (Avalon Eden Sylva) + Light 2 (Rigel Solaris)
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Pattern 11: Earth 3 (Angus Avalon Eden) + Light 2 (Rigel Solaris)
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Pattern 12: Earth 3 (Angus Avalon Eden) + Light 2 (Iyari Solaris)
* 7 wins and 3 losses
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Pattern 13: Earth 3 (Avalon Eden Sylva) + Dark 2 (Bruster Tenebris) *
* 7 wins and 3 losses
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Pattern 14: Earth 3 (Angus Avalon Eden) + Dark 2 (Mort Tenebris) *
* 7 wins and 3 losses
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Pattern 15: Dark 2 (Bruster Tenebris) + Light 2 (Amon Solaris) + Araji
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Pattern 16: Fire 3 (Moloch Araji Ignis) + Avalon + Hyperion
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Pattern 17: Earth 3 (Angus Avalon Eden) + Dark 2 (Bruster Tenebris)
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Normal List
Attacking Team (Dark 2 + Light 2)
Sylva + Dark 2 (Keros Tenebris) + Light 2 (Rigel Solaris) *Auto
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Pattern 18: Water 4 + Super *
* Water 4 + Araji can lose at a low rate.
* Super can defeat all of Hyperion, Eden, Tenebris, and Solaris.
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Pattern 19: Sigurd Nova Super 3
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Pattern 20: Water 3 (Sigurd Nova Hyperion) + Light 2 (Iyari Solaris)
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Pattern 21: Water 3 (Sigurd Nova Hyperion) + Dark 2 (Bruster Tenebris)
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Pattern 22: Fire 4 + Super
* Super can defeat all of Hyperion, Eden, Tenebris, and Solaris.
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Pattern 23: Moloch Sylva Super 3
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Pattern 24: Fire 3 (Moloch Araji Ignis) + Light 2 (Iyari Solaris) *
* 7 wins and 3 losses
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Pattern 25: Fire 3 (Vulcan Araji Ignis) + Light 2 (Rigel Solaris)
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Pattern 26: Fire 3 (Moloch Araji Ignis) + Dark 2 (Bruster Tenebris)
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Pattern 27: Earth 4 + Super *
* VS Earth 4 + Araji: 7 wins and 3 losses. 10-0 when changing Mort to Bluster.
* Super can defeat all of Hyperion, Eden, Tenebris, and Solaris.
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Pattern 28: Angus Silva Super 3 *
* 9 wins and 1 loss
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Pattern 29: Angus Avalon Super 3 *
* 8 wins and 2 losses. 10-0 when changing Mort to Bluster.
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Pattern 30: Light 4 + Tenebris *
* 9 wins and 1 loss
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Pattern 31: Dark 4 + Solaris
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Pattern 32: Dark 2 (Bruster Tenebris) + Light 2 (Rigel Solaris) + Eden *
* 9 wins and 1 loss
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Pattern 33: Dark 2 (Bruster Tenebris) + Light 2 (Iyari Solaris) + Eden **
* 5 wins and 5 losses
* if use Fire 4: 9 wins and 1loss
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Pattern 34: Dark 2 (Bruster Tenebris) + Light 2 (Amon Solaris) + Eden
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Pattern 35: Dark 2 (Bruster Tenebris) + Light 2 (Rigel Solaris) + Araji
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Pattern 36: Dark 2 (Bruster Tenebris) + Light 2 (Iyari Solaris) + Araji
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If you want to win without switching teams
it’s recommended to make a fast start before other players fortify their defenses and use the Light/Dark team.
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