Contents
- Titan Brawl Recommended Teams and Playing Strategies
- Method Description
- Warning List
- Attacking Team (Fire 4 + Hyperion *)
- Warning List Contents:
- Pattern 1: Water 4 + Araji
- Pattern 2: Light 4 + Tenebris
- Pattern 3: Dark 2 (Bruster Tenebris) + Light 2 (Iyari Solaris) + Eden
- Pattern 4: Water 3 (Sigurd Nova Hyperion) + Dark 2 (Mort Tenebris)
- Pattern 28: Dark 3 (Bruster, Mort, Tenebris) + Light 2 (Amon, Solaris)
- Pattern 29: Rigel Araji Hyperion Tenebris Ignis
- Pattern 30: Light 3 (Rigel Iyari Solaris) + Dark 2 (Keros Tenebris) *
- Normal List
- Attacking Team (Fire 4 + Tenebris)
- Pattern 5: Water 4 + Super (excluding Araji)
- Pattern 6: Sigurd Nova Super 3
- Pattern 7: Water 3 (Nova Mairi Hyperion) + Dark 2 (Bruster Tenebris)
- Pattern 8: Water 3 (Sigurd Nova Hyperion) + Dark 2 (Bruster Tenebris)
- Pattern 9: Water 3 (Sigurd Nova Hyperion) + Light 2 (Iyari Solaris)
- Pattern 10: Fire 4 + Super
- Pattern 11: Moloch Vulcan Super 3
- Pattern 12: Earth 4 + Super
- Pattern 13: Angus Silva Super 3
- Pattern 14: Angus Avalon Super 3
- Pattern 15: Earth 3 (Angus Avalon Eden) + Light 2 (Iyari Solaris)
- Pattern 16: Earth 3 (Angus Avalon Eden) + Dark 2 (Bruster Tenebris)
- Pattern 17: Earth 3 (Angus Avalon Eden) + Dark 2 (Mort Tenebris)
- Pattern 18: Light 3 (Rigel Iyari Solaris) + Dark 2 (Bruster Tenebris)
- Pattern 19: Light 3 (Rigel Iyari Solaris) + Dark 2 (Mort Tenebris)
- Pattern 20: Dark 4 + Solaris
- Pattern 21: Dark 3 (Bruster Mort Tenebris) + Light 2 (Iyari Solaris)
- Pattern 22: Dark 3 (Bruster Mort Tenebris) + Light 2 (Rigel Solaris)
- Pattern 23: Dark 2 (Bruster Tenebris) + Light 2 (Rigel Solaris) + Eden
- Pattern 24: Dark 2 (Bruster Tenebris) + Light 2 (Rigel Solaris) + Araji
- Pattern 25: Dark 2 (Bruster Tenebris) + Light 2 (Iyari Solaris) + Araji
- Pattern 26: Dark 2 (Bruster Tenebris) + Light 2 (Rigel Solaris) + Hyperion
- Pattern 27: Dark 2 (Bruster Tenebris) + Light 2 (Iyari Solaris) + Hyperion
- Other Teams
- Play Guide
Titan Brawl Recommended Teams and Playing Strategies
Method Description
- In the current meta, the most potent offensive team is Fire 4 + Tenebris, which can overcome the majority of opponents.
- Some opponents may prove exceptionally challenging, so we recommend reviewing the warning list and making team adjustments if you prioritize a high winning percentage.
- Despite the existence of certain losing scenarios, we anticipate winning 22 games within 5 losses.
Verification of Attacking Teams
- The effectiveness of the attacking team is confirmed based on the maximum power observed during combat training.
- We conduct 10 tests involving Eden or Silva. Given that this isn’t a Guild War, we believe this is an adequate number of trials.
Warning List
Attacking Team (Fire 4 + Hyperion *)
Fire 4 + Hyperion (auto)
Fire 3 (Moloch Vulcan Araji) + Dark 2 (Bruster Tenebris) (auto) : Pattern 30 only*
Warning List Contents:
(Note: Not all combinations have been verified, soPatterny be more than thosePattern
Pattern 1: Water 4 + Araji
Pattern 2: Light 4 + Tenebris
Pattern 3: Dark 2 (Bruster Tenebris) + Light 2 (Iyari Solaris) + Eden
Pattern 4: Water 3 (Sigurd Nova Hyperion) + Dark 2 (Mort Tenebris)
Pattern 28: Dark 3 (Bruster, Mort, Tenebris) + Light 2 (Amon, Solaris)
Pattern 29: Rigel Araji Hyperion Tenebris Ignis
Pattern 30: Light 3 (Rigel Iyari Solaris) + Dark 2 (Keros Tenebris) *
Normal List
Attacking Team (Fire 4 + Tenebris)
Fire 4 + Tenebris (Auto)
Pattern 5: Water 4 + Super (excluding Araji)
* If Super is Araji, Hyperion is required.
Pattern 6: Sigurd Nova Super 3
Pattern 7: Water 3 (Nova Mairi Hyperion) + Dark 2 (Bruster Tenebris)
Pattern 8: Water 3 (Sigurd Nova Hyperion) + Dark 2 (Bruster Tenebris)
Pattern 9: Water 3 (Sigurd Nova Hyperion) + Light 2 (Iyari Solaris)
Pattern 10: Fire 4 + Super
(* Super can defeat all of Hyperion, Eden, Tenebris, and Solaris.)
Pattern 11: Moloch Vulcan Super 3
Pattern 12: Earth 4 + Super
(* Super defeats Hyperion, Eden, Tenebris, and Solaris.)