Guild

[Hero Wars Guide]Guild Prestige & Quests

[Hero Wars] Guild Prestige & Quests

Event Guide

  • Additional features added with the 2024 Guild Update.
  • Quest content changes for team levels below 40 and above 40.
  • Players earn rewards and Fame Points by completing daily quests, such as attacks in the Grand Arena.
  • Fame points are measured collectively by the guild, similar to guild activities. Overall rewards are based on these achievements.
  • Each individual must contribute a certain number of prestige points to the guild during that cycle to receive the overall reward, and the required prestige points are set
  • Quest content and rewards are set separately for each Event (each Cycle).
  • Rewards are updated, but reset every 27 days (25 days only when the feature is implemented).
  • Individual rewards are available, but the primary reward appears to be prestige.
  • Rewards are also available for individual guilds, but the number of active guild members is crucial, so the rewards may not be as substantial as they could be.

Quest Order

Guild Quests

Prestige Data

Guild Prestige Cycle 1

Guild Prestige Cycle 2

Schedule

Cycle: 1

  • Start: Wed, Jun. 5, 2024 (UTC 02:00)
  • End: Sun, Jun. 30, 2024 (UTC 02:00)

Cycle: 2

  • Start: Mon, Jly. 1, 2024 (UTC 02:00)
  • End: Sun, Jly. 28, 2024 (UTC 02:00)

Cycle: 3

  • Start: Mon, Jly. 29, 2024 (UTC 02:00)
  • End: Sun, Aug. 25, 2024 (UTC 02:00)

Description

Guild Prestige

[Hero Wars Guide] Guild Prestige
  • All guild members, regardless of their team level or join date, earn Prestige for completing guild quests and unlock Prestige levels, each with its own reward. All guild members can claim each reward once per cycle as long as they’ve met its individual conditions. A standard Prestige cycle lasts 4 weeks. Once a cycle ends, the Prestige level is reset and all unclaimed rewards are mailed to the current guild members.
  • A cycle’s Prestige level requirements and rewards are the same across all guilds, irrespective of their number of members or other stats.

Themed cycles

  • Some Prestige cycles are associated with game events. Their duration, requirements, and Prestige Level rewards may differ from the standard cycle’s. A pop-up will notify the players of this at the start of the cycle.

Bonuses for rookies and extra quests for veteran players

  • Players below Team Level 40 earn x1.5 Prestige for the available quests! That said, starting from Team Level 40, players unlock more quests with extra generous rewards including Prestige and quest points!

Changing a guild member’s status

  • When a player leaves the guild, they are mailed all unclaimed Prestige Level rewards, and all the Prestige they have earned during the cycle is deducted from the guild’s total Prestige. This may cause the guild’s Prestige level to go down. In that case, all available rewards unclaimed by other guild members will be automatically mailed to them to avoid locking them out of their rewards.
  • When joining a new guild or returning to a previous guild, the player starts earning Prestige from scratch. The current cycle’s rewards they have already claimed become unavailable.

Guild quests

[Hero Wars Guide] Guild Quests
  • The player has a personal set of constant quests to complete during the day. The number of quests depends on the player’s Team Level. Quests fall into groups and become available.
  • Progressively from the simplest to the more challenging ones. The player earns quest points and Prestige for completing quests. The reward depends on the quest’s group, Team Level requirement, and difficulty, but it remains fixed across the current Prestige cycle.

End of day

  • The player’s activity results are calculated at the end of the day. All finished quests that were not completed manually are automatically completed, and quest points are added to the daily points. The personal rewards unlocked depend on the total score. The Prestige earned for completing these quests is counted towards the previous day’s progress.

Quest points and daily personal rewards

  • Quest points are accumulated over the day and reset when the day ends, at the same time as quests. Once the player has earned enough quest points, they can claim a reward from the personal progress bar. When the day ends, all available unclaimed rewards will be mailed to the player. Daily requirements and rewards remain fixed throughout the Prestige cycle.

Changing a guild member’s status

  • Unclaimed personal rewards available to the player will be mailed to them once they leave the guild. Quests will not be paused, and the player will continue to progress in them without being notified. If the player joins any guild before the current game day ends, they will be able to complete the quests as part of their new guild. Otherwise, the finished quests, if there are any, will be automatically completed. If the player has scored enough quest points to claim the remaining personal rewards, the rewards will also be mailed to them. Prestige earned for quests that were completed automatically will not count toward any guild’s progress.

Official Message: Guild Prestige & Quests!

Hello, Heroes! As you might have noticed, we have started upgrading the guild system and are releasing another major phase of updates today.

Brief Overview

The mechanics of interactions between players in the guild have been expanded – now everyone’s contribution matters! Players earn Guild quest points by completing Guild’s Quests and increase the Guild’s Prestige by earning Prestige points. This allows all guild members to receive valuable rewards. Additionally, the Overview window has been improved and now contains more essential information for successful guild management.
Now, let’s dive into the details.

[Hero Wars] Guild Prestige & Quests_2

Guide

The game now features two new reward tracks: the Guild Quest reward track, which provides daily rewards for completing personal Guild Quests, and the Guild Prestige reward track, which provides rewards when certain Prestige levels are acquired through the contributions of all guild members. (These rewards can be collected once per cycle.)

Now, let’s move on to how to earn these points.

[Hero Wars] Guild Prestige & Quests_2

Guild quests

  • The player has a personal set of constant Guild Quests to complete during the day. The player earns Quest Points and Prestige points for completing Guild Quests. The personal reward depends on the quest’s group, team-level requirements, and difficulty but remains fixed across the current Prestige cycle.

Guild Prestige

  • All guild members regardless of their team level or join date, earn Prestige pints and Guild quest points for completing Guild Quests and unlock Prestige levels, each with its own reward. All guild members can claim each reward once per cycle as long as they’ve met its conditions. A standard Prestige Cycle lasts 4 weeks. Once a cycle ends, the Prestige level is reset and all unclaimed rewards are mailed to the current guild members.  

And there is a bonus for the guild newbies!

  • Players below team level 40 earn 1.5x Prestige points for the available Guild Quests. That said, starting from team level 40, players unlock more Guild Quests with extra Prestige points and Guild quest points

Activity points and daily rewards

  • Activity points are familiar to you and remain unchanged. They are accumulated over the day and reset when the day ends, at the same time as Guild Quests. When the day ends, all available unclaimed rewards will be mailed to the player.

New tabs have been added to the Overview window:

  • Activity: This window allows you to check the current status of daily Activity Points earned, observe Quests to complete, and see which rewards have been unlocked.
  • Quests: This window displays personal quests, the completion of which earns you Quest Points and Prestige Points.
  • Prestige: In this window, you can observe the current level of Guild Prestige, your personal contribution to it, and the rewards that have been unlocked.
  • Presents: In this window, the Guildmaster can send gifts to the most active members.
  • Statistics: Arguably, the main window for the Guildmaster is where they can conveniently view information on the activities of all Guild members in various game activities.

Note

The described mechanic starts June 5 with the beginning of the new game day. The requirements for the quests in this cycle were set considering the shortened cycle and may differ in future launches.

You can also click here to learn more details on our support site:

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Guild Recruitment

POSTED COMMENT

  1. 987 says:

    In the guild quest, there is “Defeat x enemies in campaign missions”. What are the most efficient camapigns to raid to reach 1200? I suppose, the more enemies in each mission, the better. Thank you for your suggestion.

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