Contents
The First Titan Team to Grow
- Recommendations for the first team you should build for each Elements.
- It has many uses with low power and is currently in play until the end.
- We hope you don’t think there is a concept that the best titan is this one.
- With the join of Darkness and Light titans, changes are expected in the future.
- Empirical knowledge, not an absolute law.
Concept
- 4-1 formation with emphasis on Totem Attack.
- Use Araji for its versatility in Acceleration.
- Easy to use in Guild War, ToE, and Dungeon all around.
- Defensive resistance to Auto Attacks in canned confrontations is not a consideration (all of these can be beaten 99%-100% by auto).
- See separate articles for individual training, etc.
Water Titan Team
Fire Titan Team
Earth Titan Team
About Double Totems and Single Totems
- To create a double Totem, you need to pull that many Totems!
- Unless you are actively using emeralds on the Altar of the Elements, the number of Totems you can get is extremely limited!
- If you cannot prepare a Double Totem, the speed of activation of the single Totem is more important. You may consider a 4-1 formation first
Sixth and seventh
- The 6th is a Super Titan (Eden Huperion) that is not included in this formation and can be very easy to fight both offensively and defensively.
- Seventh is greatly reduced in priority unless you consider a second team in CoW. Opinions are likely to differ, but here are my personal suggestions. I also think the addition of Darkness and Light Titans will change the policy here especially.
- For the 7th of Water, I recommend Ignis. Nova tanks will be available.
- For the 7th of Fire, I recommend Sigurd. It will be possible to use a formation in which the Fire Totem is used to pull out the flame while Sigurd withstands the Fire.
- For the 7th of earth, I recommend Moloch or Ignis. Moloch will allow you to use a formation that connects the Earth Totem while stunning the vanguard, and Ignis can amplify Eden’s firepower.