[Hero Wars Guide]Why High-Level Players Still Use Adventure 1 (And When You Shouldn’t)
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Contents
Adventure Guide
Adventure 1 is the introductory stage of the Adventure system, which currently consists of 13 stages. The final boss of this map is Corrupted Galahad.

Clearing Conditions and Chest Rewards
- Efficiency: Once your player level is high enough, you can solo the boss to reliably secure three chests.
- Co-op Requirements: To guarantee four chests, at least two players must participate and clear both the upper and lower routes.
- Leeching / Carrying: A third player can receive rewards without contributing as long as the first two players successfully clear the routes. However, if one of the primary players becomes inactive, the third player is expected to step in and help finish the run.
- Difficulty: Enemy strength is negligible. Advanced mechanics found in later stages—such as Rufus’s immortality or complex, high-difficulty buffs—are completely absent here.
Why High-Level Players Still Use Adventure 1
Despite its modest rewards, Adventure 1 remains a tactical choice for veteran players for several reasons:
- Quest Completion: In solo or low-activity guilds, Adventure 1 is often the only practical way to fulfill “Clear an Adventure” daily quests.
- Time Management: Near the daily reset, Adventure 1 provides a fast and reliable clear when there is no time to wait for other players to join.
- Convenience & Privacy: It is ideal for days when players simply want to clear content quickly without coordination. In these cases, enabling *Private Mode* is recommended to prevent unintended joins.
The Opportunity Cost: A Word of Caution
- While Adventure 1 is efficient for quest completion, its overall reward output is extremely low. Over-reliance on this stage will noticeably hinder long-term progression.
- Some veteran players argue that rewards become irrelevant once pet training is complete. However, Pet Potions obtained from Adventures can be used in *Secret Wealth* and effectively function as an in-game currency. Even for late-game accounts, consistently choosing low-reward stages reduces long-term resource generation.
- For this reason, Adventure 1 should be viewed as a convenience tool, not a long-term farming solution.
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