Contents
Defense Trends
Best Defense Trends (2020-2023)
2023 – Earth and Light or Dark: Double Totem
- The emergence of Light-Dark has rendered Earth 4 + Araji and Water 4 + Eden less effective defenses, leading to the rise of Double Totem formations.
- The combination of the unpredictability of Eden with the complexity of Double Totem makes it challenging for attacks to succeed.
- Light Totems are frequently utilized, particularly for their effective immortality effect even at Star 1 and Level 1. Deliberately weakening elemental armor, can deceive opponents about the effectiveness of automatic and manual timing.
2022 – Earth 4 + Araji
- Widely used in CoW due to its effectiveness in countering Araji with a significant number of Earth titans, surpassing the viability of auto-prohibition with Water 4 + Eden.
- While it can be defeated by Auto, reliable victory against this team without using Araji is difficult.
- The advent of Tenebris has diminished its value, allowing for defeat even when Araji is preserved.
2021 – Water 4 + Eden
- The prevalence of Nova tanks prompted the need for defense formations beyond Earth, where autos were ineffective.
- During this period, guild battles saw the strategic placement of as many Water 4 Edens as possible. Joining a high-ranking guild often required a 6 Star Water Totem.
- Many players exclusively owned water totems for dungeon progression, and guilds lacking the strength to dye Earth continued to utilize this team.
2020 – Earth + S3
- The standard Earth and Water organization proved nearly unbeatable, forcing Fire Titans to rely on luck in auto mode.
- A few skilled players, mastering manual control, managed to defeat them with Earth.
- The introduction of Nova tanks, conquerable by auto, rendered this strategy obsolete.
Other traditional defense teams
Water 4 + Araji
- Fire 4 + Hyperion’s auto can defeat Water 4 + Araji, so we typically opt for Water 4 Eden!
- However, there’s a sweet spot—a power zone where Fire 4 + Hyperion auto fails if you deliberately suppress the power of each Titan and focus solely on upgrading the totem.
- We leverage this sweet spot to create an illusion that the auto will be effective.
Water 4 + Moloch
- While Fire 4 + Hyperion’s auto can defeat Water 4 + Araji, it struggles against Water 4 + Moloch.
- Attempting to overcome it with Earth 4 + Araji is a gamble.
- It can work as a first kill, because it is impossible to defeat it without knowing its effective attack team.
Water S3
- Due to the variation in countering Water 4 + Eden, we occasionally mix in this composition.
- By employing it intermittently, it becomes a defensive strategy that relies on the attacker making mistakes by not considering how to counter it effectively.
- You can use Mairi instead of Nova, but the team will be weaker.
Earth S3 (Avalon)
- The standard version of Earth S3 utilizes Silva, but we dare to incorporate Avalon.
- While easier to defeat than the Silva version, it proves resistant to the Nova tank!
- It’s possible that they might mistakenly use a Nova tank, but to be honest, it’s a weak strategy. The only time Avalon is stronger than Silva in a 3-earth configuration is when it is a double totem.