Overview

  • Guild Raid Boss.
  • Basic stats is the same as Osh, Only magic defense is different.

Stats

Level 160 150 140 130
Power 44,105,239 22,972,567 14,718,711 10,390,463
Intelligence 75,710 39,434 25,265 17,836
Agility 16,752 8,725 5,590 3,946
Strength 16,752 8,725 5,590 3,946
Health 860,079,174 447,979,143 287,023,890 202,620,410
Physical attack 678,342 353,320 226,375 159,806
Magic attack 647,201 337,099 215,982 152,469
Armor 168,832 87,937 56,342 39,774
Magic defense 156,574 81,553 52,251 36,886
Armor penetration 82,073 42,748 27,389 19,335
Magic penetration 80,107 41,724 26,733 18,871
Level 125 115 105 95
Power 5,690,908 2,383,276 2,061,773 1,756,775
Intelligence 9,768 4,091 3,539 3,015
Agility 2,161 905 783 667
Strength 2,161 905 783 667
Health 110,976,196 46,475,358 40,205,837 34,258,193
Physical attack 87,526 36,655 31,710 27,019
Magic attack 83,508 34,972 30,254 25,778
Armor 21,784 9,123 7,892 6,724
Magic defense 20,202 8,460 7,319 6,236
Armor penetration 10,589 4,434 3,836 3,269
Magic penetration 10,336 4,328 3,744 3,190
Level 85 75 65
Power 1,469,230 1,023,785 724,014
Intelligence 2,522 1,757 1,242
Agility 558 388 275
Strength 558 388 275
Health 28,650,893 19,964,436 14,118,725
Physical attack 22,596 15,745 11,135
Magic attack 21,559 15,023 10,624
Armor 5,624 3,919 2,771
Magic defense 5,215 3,634 2,570
Armor penetration 2,734 1,905 1,347
Magic penetration 2,668 1,859 1,315

Skills

Skill 1: Stardome

  • The Stardome is orbited by the Defense Spheres it generates. The Spheres are activated on approach, attacking nearby heroes. At the same time, they can be attacked to deal significant damage to the Stardome.

Skill 2: Wormhole

  • Osh creates a Wormhole that begins attracting all around it and dematerializes the remaining Defense Spheres on the battlefield. Each Sphere that enters the Wormhole damages all heroes.

Skill 3: Planet Parade

  • All Defense Spheres remaining on the battlefield line up for a Planet Parade for the duration of 5 seconds. If all Spheres are destroyed before the Parade ends, Osh awakens and boosts the remaining heroes for 5 seconds.

Skill 4: Nightmare Visions

  • The Defense Spheres that are not destroyed during a Planet Parade force the heroes to succumb to sleep, unleashing Nightmare Visions that attack other heroes.
  • To awaken the heroes, their Nightmares must be defeated. Once the Nightmares perish, Osh awakens and boosts the remaining heroes by 5 seconds.

Skill 5: Meteor Shower

  • A Meteor Shower blazes through the battlefield, damaging all heroes for the duration of 5 seconds.

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