Contents
Report
Upcoming Events
- Mon. Sep. 02 – Wed, Dec. 04 : Mysterious Island 4
- Thu. Oct. 03 – Thu. Oct. 31 : Champions Season (28 days) ( > Rewards)
- Thu. Oct. 03 – Thu. Oct. 31 : Silver Season (28 days) ( > Rewards)
- Mon. Oct. 21 – Sun. Nov. 17 : Prestige Cycle 6
- Mon. Oct. 21 – Sun. Nov. 17 : Guild Quests Cycle 6
- Fri. Oct. 25 – Fri. Nov. 01 : Emerald Waterfalls
- Fri. Oct. 25 – Fri. Nov. 01 : Spooky Festival ( > Event Shop)
- Sat. Oct. 26 – Tue. Oct. 29 : Weaving Patterns
- Tue. Oct. 29 – Fri. Nov. 01 : The Great Storm ( > Map Guide)
- Fri. Nov. 01 – Mon. Nov. 04 : Power of the Titans * ( > Event Shop)
- Sun. Nov. 03 – Wed. Nov. 06 : Elemental Synergy *
- Sun. Nov. 03 – Sun. Dec. 01 : Golden Season * (28 days)
- Sun. Nov. 03 – Sun. Dec. 01 : Silver Season * (28 days)
* Announcements only
**Dates may be subject to change
Event Calendar Format: 14 days
Event Calendar Format: October
Official Community Manager FAQ
Titles are tailored to the content.
This week’s FAQ was closed and summed up in the following message.
Agustus Adventure
- I would like to address all the messages regarding Augustus’ adventure once again. None of your comments have gone unnoticed by the developers. All feedback has been collected, organized, and passed on to the responsible designers. We understand and see how these battles can be frustrating and exhausting due to the time they take. Therefore, we will be working on improvements in this area.
- This time, it was not possible to adjust the event parameters on the fly, as we could during Julius’ adventure. The rewards for these events were fundamentally different, and changing the conditions mid-event would have been unfair to the participants, as each player’s contributions varied. As a gesture to show that the situation has not gone unnoticed, we have sent ALL players event energy, which they can spend as they see fit
Area of Conquest
- We are also collecting all the feedback and statistics on the updated Area of Conquest, and we are pleased to see that with each launch, it is receiving more approval from players. We are not stopping its improvement and continue to enhance it with every iteration based on your feedback. (Matchmaking, for example.) Yes, its pace and gameplay are significantly different from the rest of the modes, but it has also found its own fans.